Matt

50t Octagon Cutter

Used by megacorp for a variety of in-system tasks, transporting small loads of cargo, personnel or away teams.
Modular cutter; tonnage 50, TL12, no armour, streamlined
Manoeuvre 4G, no jump, P-plant rating 4, no fuel
Model/2 computer, double turret (beam laser and pulse laser)
Fittings: 30t module
Crew: 2 total - pilot & gunner
Cost: MCr 37.15

100t Type-YL Yacht

Used by executives, politicians and wealthy individuals for leisure and business travel. People who buy refined fuel, they don’t skim for it.
Yacht; tonnage 100; TL11; no armour; streamlined
Manoeuvre 2G; Jump 2; P-plant rating 2; Fuel 20 tons (no fuel scoops)
Model/2 computer; No armament
Fittings: 6 passenger staterooms; 3 crew staterooms (double occupancy); 4 escape pods; Emergency cryotube; Additional airlock (for crew, supplies and air/raft); Air/raft; 11 tons cargo space
Crew: 6 total - Pilot, engineer, steward, medic, chef, bodyguard
Cost: MCr 40.23

200t Type-Y Yacht

Used by senior mega-corp teams, ultra-wealthy families, crime syndicates
Yacht; tonnage 200; TL11; light crystal-iron armour; standard
Manoeuvre 1G; Jump 1; P-plant rating 1; Fuel 40 tons (can make two successive 1 parsec jumps)
Model/1 computer (sensor DM -2), Armament: 2 double turrets each with a beam laser and a pulse laser
Fittings: 10 high / mid staterooms, 4 crew staterooms (double occupancy), 4 additional airlocks (including crew entrance and vehicle bay doors), 30t ships boat, exploration vehicle (ATV), air/raft, 5 tons of cargo space
Crew: 8 total - Pilot, engineer, 2x gunner, steward, medic, chef, security officer / bodyguard
Cost: MCr 79.19

200t System Defence Boat

Used for customs patrols, suppression of pirates and to detect and counter random ne’er-do-wells
SDB; tonnage 200, TL11, heavy crystaliron armour; streamlined
Manoeuvre 6G, Jump 0, P-plant rating 6; Fuel 0 tons (no jump drive)
Model/3 computer (sensor DM +1). Armament 2 triple turrets each with 3x beam lasers
Fittings: 16 crew staterooms, 16x escape pods, armoury, breaching tube, 2x airlocks, repair drones, galley, ships locker, medbay and medlab, 8 tons of cargo space
Crew: 16 total - captain, 4x pilots, 4x sensor ops, 4x gunners, 2x engineers, medic, 10x marines
Cost: MCr 154.46

200t Type-A Free Trader

Used by independent merchants and family haulage businesses along the mains of the Far Frontiers
Free Trader; tonnage 200; TL10; no armour; streamlined
Manoeuvre 1G; Jump 1; P-plant rating 1; Fuel 22 tons
Model/1 computer (sensor DM -2), Armament: 2 single turrets (empty when purchased)
Fittings: 4 crew staterooms, 6 high / mid staterooms, 20 cryotubes, 4 additional airlocks (including 2 cargo bay doors), fuel scoops, fuel processor (20t/day), 90 tons of cargo space
Crew: 4 - pilot, sensor op / purser, engineer, steward
Cost: MCr 58.16

200t Type-A2 Far Trader

Used by merchants needing to cover distances of up to two parsecs between destinations
Far Trader; tonnage 200; TL11; No armour; streamlined
Manoeuvre 1G; Jump 2; P-plant rating 2; Fuel 44 tons
Model/1adv computer (sensor DM -2), Armament: 2 single turrets each with pulse laser
Fittings: 10 staterooms, 4 cryotubes, 4 additional airlocks (including 2 cargo bay doors), fuel scoops, fuel processor (20t/day), Air/raft; 66 tons of cargo space & 1t mail vault
Crew: pilot, sensor op / purser, engineer, steward
Cost: MCr 65.25

400t Type-R3 Fat Trader

Subsidised merchant used by Octagon Corporation for moving large quantities of foods along the profitable trade route between agricultural, non-industrial Price and high population, industrial Jaer. Most profitable with three crew but often has a fourth (sensor op / gunner) or even a fifth (if no individuals able to fill multiple roles are available) and the crew will tolerate double occupancy staterooms. Also, not uncommon for the captain to carry an air/raft if that might help get to meetings with buyers or sellers.
Fat Trader; tonnage 400, TL12, no armour, streamlined
Manoeuvre 2G, Jump 3, P-plant rating 3. Fuel 120t
Model/3 computer (sensor DM +1 and can operate one turret). Armament: 2 single turrets each with plasma beam
Fittings: 3 crew staterooms, 5 additional airlocks (including 3 cargo bay doors), fuel scoops, fuel processor (60t/day); 187 tons of cargo space
Crew: pilot / sensor op, gunner / medic, gunner / engineer
Cost: MCr 134.9

These ship designs are compatible with the Cepheus Deluxe rules. Cepheus Deluxe and Stellagama Publishing are the trademarks of Stellagama Publishing and I am not affiliated with Stellagama Publishing

Written with StackEdit.